DE2 Update: August Status

Hello all,

Just wanted to give everyone a quick update on DE2's status.

Over the past two weeks I have been making a lot of improvements to Chapter 1, adding new maps, upgrading some maps, creating new chests, created new player character techniques, npcs, side quests, improved balance, improved boss fights, new puzzles and more. Why am I doing this when I should be finishing chapter 2, you ask?

Well, that is a good question. Once I started implementing the sanity system throughout chapter 1, It become apparent that I needed to play test the entire game again to make sure all of the new content "meshed" with the game and didn't seem out of place. Once I started to do this, it became apparent that I had a lot more work to do for the 0.4 release than I anticipated. From the very moment I hit the new game button, I started to see holes. Graphical glitches, event coding errors, isolated cases of poor mapping. Chapter 1 was developed very fast, and once I released v0.2 I kinda just put it aside and didn't go back and make any changes, instead focusing on chapter 2 development.

So the end result, is that for the past two weeks I have been playing through chapter 1, and making changes/improvements/fixes on an ad-hoc basis as I encounter issues. This process will delay the release of v0.4 by about 2-3 weeks, which will push it into September. I apologize for this delay, but rest assured that the extra amount of work I am putting in will make for a much better, immersive experience in the end.

In addition, I am planning on releasing a Chapter 2 trailer in the next week or so, so keep an eye out for that!